My 1988 Nissan Pulsar (sunny) with all of it's 78hp will spin up the inside wheel leaving you going nowhere fast at all. Try to do a standing start with the wheels turn in the wet and you can actually find yourself going nowhere as the inside wheel spins up as if it's nearly in the air.
I've also driven a modified car that matches the FXO for power to weight, 2.0l turbo FWD and it has an open diff. That's an experience. Don't use much throttle unless your going dead straight in that one unless you want to instantly transform the inside tyre from a solid to gas
I haven't got a problem with it to be honest. I've driven and ridden in cars and on bikes that have had suspension so hard that they rattles your eyes out of their sockets so to speak. Yes bumpy enough that I was unable to focus on what is in front of me.
I haven't read the thread but i'm showing my support.
I'm all for decreasing the dumbed down factors in LFS and moving it one step closer to being a all out full blown SIMULATION.
The number one tip I can give people is if your using auto clutch and loose control of the car don't keep the throttle nailed while you are spinning. If your in a too higher gear and rolling backwards the auto clutch will be slipped to try get the car rolling again and will overheat VERY quickly. Come to a complete stop before trying to take off and don't use full power if you can help it.
Just like a real car if you sit there slipping the clutch under full power you'll kill it. If you need some kind of slipping action going on then dial up enough revs that you can just drop the clutch and get wheel spin.
Hi guys. I'm the original creator of the fluttery turbo sound. It was taken from a video on youtube of a Holden VL Commodore Turbo with a "dose" pipe as they call it. This is a setup with no blow off valve installed. The sound you hear is air being pushed back through the turbo and the blades on the compressor wheel chopping up the air.
The sound was recorded and modified in such a way that it could be effectively looped by the LFS sound engine.
Here is the link to the sound on my webspace. http://crashdummy.ugbox.net/files/lfsflutter.rar
The archive retains the directory structure so you can just unrar it directly to your LFS directory and the files should be put where they are needed.
Once you've done that just get into the car in game and press Shift +A and load the profiles.
There is a post I agree with 100%.
It seems there is only a few of us who actually care about this issue. I stopped complaining about it ages after getting shot down for the theory being wrong and that if there was a problem it wasn't big enough to warrant the kind of recoding needed to fix such a minor issue.
So another one for the record.
The turbo modeling is crap. It needs to be fixed. It IS greatly improved from how it once was like back in the 0.04 days I think just before we moved onto 0.1 alpha where the turbo model was revised. I remember back in the day the turbo would slowly slowly boost up and would take up to 30 seconds to reach full boost. Then it was fixed and remains the way it is today but still. If I bought a 250hp road car that took till 5000rpm to come on full boost I would tell the manufacturer to shove it up their bum.
Just as an example. Mitsubishi Galant VR4. 1989 model with the 2 litre 4G63. These build strong boost from 2000rpm and even through the first two gears you'll be on full boost by 3000rpm. That's a damn near perfect example of how the RB4 should be. If you are to fit the turbocharger from the later Lancer Evolution III which has a much larger compressor wheel and housing then the VR4 had it becomes a little laggier and boosts later but boost starts coming on at 2500 and your on full boost and easily peak torque by 3500rpm - 4000rpm.
Yeah from the start. Just to put it into prospective. I know especially when I was really hooked I would race for up to 8 hours a day or more and that went on for a long time.
Oh and racked up 20,000km over 12 weeks of being a courier in real life... 9 hour days doing on average 330km per day and I rarely got to go very quickly at all. Most of the time I was below 70Km/h compared to LFS, doing average speeds probably double that for just as many hours per day. :Eyecrazy:
I've done 34229.14KM since S1 was released and I know I would have put in many more hours of alpha demo the since we got S1 and S2
Approaching 100,000KM isn't sounding so crazy anymore.
No wonder I wore out so many steering wheels. :lol:
Stick the files in the LFS/data/engine directory
When in game press T to bring up the chat box then type in /edit_eng
Once that is done you can press Shift A and there you go up comes the fun stuff. You can load profiles and edit from there.
Here is a little something I think some people might like
If you don't. You don't have to say anything nasty either.
It's a quick video and profile to set the car up to sound as shown in the video.
The LX6 sounds pretty tough and the XR GT Turbo is set up to simulate the sound of a turbo car with no turbo compressor bypass valve (blow off valve or dump valve) as some of you know it. And no i'm not talking about the exhaust wastegate so please don't argue about it.
The sample for the turbo flutter was taken from a video of a VL Commodore Turbo that I found on youtube. So finding a better sound to make it sound nicer wouldn't be hard. It was just the first thing I could find.
What i think it previously came down to was that all the cars used the same style of suspension model. Now that the more advanced physics have been put in place the real suspension models for each car can be modeled in real time based apon the actual suspension geometry and not a bunch of fixed figures.
Such adjustments as track and a few others were not realistic in the sense that they would not be avalible for that suspension type on a UF1000 your not going to be able to do a whole lot with it if it only has McPhearson struts and a trailing arm rear end.
I heard the LFS developers were secretly meeting with EA games for a big publishing deal. EA understand that their games are lacking in the fiber that makes a true racing simulation and thus what LFS to be sold under the EA games name. A name that promises a quality product.
Also i hear LFS will be getting NOS and track segments with power booster pickups, damage repair zones, slow down pads and jump pads.
Meanwhile i heard a little birdy say Racing Legends has gone gold.